21st century skills and digital literacy

So before I watch both these videos especially “Singapore 21st Century Teaching Strategies”. This video gave me an insight to another way of using technology to our advantage and keeping students engaged instead of seeing it as a distraction. Time has changed, therefore as teachers we have to adapt to the change and discover new ways of engaging students to ensure they are learning. According to principal Adrian Lim of Ngee Ann Secondary School, “FUN” is the best way to engage students (Edutopia, 2012). Because we are using tools that are already familiar with students and especially when they are good at using these tools, we can use social media such as Twitter and Facebook to create a participatory culture which is also a cause for collaborative learning. This ensures that “students are not only consumers of knowledge but producers” (Edutopic, 2012). If we compare this to the teaching in the 1990s where the teacher is the “boss” and main source of knowledge which is the approach taken by Sillicon Valley School. It’s teachings centre around physical activities and hands on tasks (CNN, 2012), which allows students to see how things work in real life. An example would be for students to pull a car to learn about for simple machines in physics. Although some might argue, there might not be enough space or resources to do that. Learning without technology also allows students to learn basic skills such as interacting with their peers (CNN, 2012). For situations which might include their computer breaking down, they might be able to solve maths problems using pen and paper and formulas and algorithms. I believe it would be beneficial to combine both teaching styles from both schools to expose students to the different way of learning.


CNN,. (2012). Silicon Valley school with no computers. Retrieved from http://www.youtube.com/watch?v=fUxLKik3zNA

Edutopia,. (2012). Singapore’s 21st-Century Teaching Strategies. Retrieved from http://www.youtube.com/watch?v=M_pIK7ghGw4


3 thoughts on “21st century skills and digital literacy

  1. Hi Wan,

    I have been wondering about contradicting opinions between the creation of open education communities which limits the teachers control versus a more structured classroom which may restrict creativity and learning outcomes. Many researches, comment on the effectiveness of games in educating students though I have also heard an opposing opinion that forcing students to play educational games will take the joy out of them (Dede, 2009, p. 66; Smith, Higgins, Wall, & Miller, 2005, p. 93).
    Punya Mishra also commented on the concern that many teachers had about the loss of control that occurred when students were enabled with self directed education using new technologies (21CLI (Old), 2012).

    I think your comment on the benefit of using integrated teaching strategies is a good way to balance these concerns, I would like to see how it pans out in the classroom.



    21CLI (Old). (2012). Punya Mishra – Keynote Speaker @ 21st Century Learning Conference – Hong Kong 2012 [Video File]. Retrieved from https://www.youtube.com/watch?v=9bwXYa91fvQ
    Dede, C. (2009). Immersive Interfaces for Engagement and Learning. Science, 323(5910), 66–69. Retrieved from http://www.jstor.org/stable/20177121
    Smith, H. J., Higgins, S., Wall, K., & Miller, J. (2005). Interactive whiteboards: boon or bandwagon? A critical review of the literature. Journal of Computer Assisted Learning, 21(2), 91–101.


    1. Hi Kieran,

      What you pointed out about being force to play educational games has made me think about giving students options. Let’s say the options are to either play a game or watch a video on a certain topic and the giving a 2 minute spheal on it.

      Liked by 1 person

  2. Hi Celine*,
    I like your approach. It’s a good way to harnessing the potential of educational gaming without taking the fun out of them. It’s letting students think they’re making the choice :P.


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